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Stronghold warlords igg12/22/2023 Actions like moving and shooting drain allotted action points assigned to each specific unit. In its most basic sense, taking cover, shooting and setting a unit to overwatch are the big three. The latter assigns a unit to monitor a cone-sized area of the map during the enemy's turn, punishing any sort of action within that cone-and it's something enemies often do too. The farther a player stretches the cone, the less accurate the shots will be. The speed of turns and engagements is supreme. While other heavy hitters in the genre mostly feature a smaller number of per-turn action points to slow things down and make players think, Gears Tactics strips that down and encourages multiple actions per turn. It's faster than most, fits the franchise well and feels good. The game often leaves a player feeling like their back is against the wall. More often than not, lots of enemies spawn and threaten to overrun an entire player's party.īut the pressure, paired with speed, makes for a thrilling experience. Players can slow it down and really think about each and every move if they want too. One unexpected catch with the game missing a grid system is enemies being free to go wherever they want-some baddies will loop into advantageous positions all around the players, keeping the pressure always at a notable high. Some typical turn-based tactics objectives seep into the gameplay loop. Regardless of what the objective are, all of them throw a huge number of enemies at the player to keep pushing the tempo in fun ways. Where Gears Tactics deviates again, though, is in the form of boss battles that fit the Gears universe. These are more tied-down experiences compared to the open-map levels and play quite a bit like a raid boss in an MMO.Īnother example of the Gears narrative working with the typical expectations of the turn-based genre in the gameplay is the presence of Emergence Holes, which spit out Locust Horde enemies until players manage to halt it with a grenade. Other noteworthy inclusions are friendly revivals and executing downed enemies, which adds another strategic layer to gameplay because it rewards more action points for the current turn. While all of this is fun and engrossing, Gears Tactics pours it on thick and heavy pretty much from the jump. There are five different classes with varying abilities, weapons and passives to consider. Each character can have a ton of different armor items and weapon mods that also play into the on-screen action.
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